MathPaint
Fractal Friday 2020.12.18 – Strange Lifeforms
This week’s fractals made with MathPaint are from a cubic Julia Set (z^3 + C) with a quadratic warp function applied (A*x^2…
MathPaint
Fractal Friday 2020.01.10
ICYMI, I’m currently writing an application that generates mathematical art. It’s created in Swift, for Mac OS desktop systems. All the images…
MathPaint
Fractal Friday 2020.01.03
The noise renderer has gotten more sophisticated in the past week, and it’s being put to work in this week’s set of…
MathPaint
Fractal Friday 2019.12.27
It’s the last Fractal Friday of the year, time for some recursive magic! This week we’re exploring the Mandelbrot set, using two…
General
Dev notebook: an enum alternative to GKState / GKStateMachine
I worked on my first GameplayKit project earlier this year and there were things I liked about the lightweight, general state-machine model…
MathPaint
Fractal Friday 2019.12.20
The fractal renderer used to draw this week’s graphics has a new feature – rendering in ‘edge’ mode. Rather than filling the…
MathPaint
Scalar fields for gradients and other graphic patterns
The Mathaesthetics flagship app will support a number of modes of mathematical image creation. I spent most of yesterday working on and…
MathPaint
Fractal Friday 2019.12.13
It’s Friday already! This week I’ve been jamming on this application UI development, including a brand-new feature to support fractals: the color…
MathPaint
Dev notebook: Converting scale & position of circular NSSlider for degrees
The standard Cocoa control NSSlider comes in a circular variety that resembles a rotating knob with an indicator point. Among the ideal…
MathPaint
Painting with Trigonometry
I’m excited to share today’s image generated from the application under development: It’s a pretty organic background-pattern sort of texture, but it…
MathPaint
Fractal Friday 2019.12.06
The Mathaesthetics software has made some cool advances this week, and we’re celebrating with our first Fractal Friday video! These images depict…
MathPaint
Flavors of static: random distributions and noise
It’s day one of noise generation in our flagship product! There are many ways to generate visual noise; our first algorithm is…
