MathPaint
Fractal Friday 2020.02.28
For today’s post I’m showing off some the Apple Core Image effects capabilities built into MathPaint, with three Julia set fractals. By…
MathPaint
Fractal Friday 2020.01.31
For this week’s post I’m showing off more of the rendering and layer-compositing options that are part of MathPaint. I’m using the…
MathPaint
Fractal Friday 2020.01.17
This week’s images again come from some experiments with new features for MathPaint, the flagship software app I’m working on. Previously I…
MathPaint
Hello World, from MathPaint! (Preview)
If you’ve been following Mathaesthetics posts you’ve seen a variety of images shared – different types of generated art from fractals to…
MathPaint
Fractal Friday 2019.12.27
It’s the last Fractal Friday of the year, time for some recursive magic! This week we’re exploring the Mandelbrot set, using two…
General
Dev notebook: an enum alternative to GKState / GKStateMachine
I worked on my first GameplayKit project earlier this year and there were things I liked about the lightweight, general state-machine model…
MathPaint
Fractal Friday 2019.12.20
The fractal renderer used to draw this week’s graphics has a new feature – rendering in ‘edge’ mode. Rather than filling the…
MathPaint
Scalar fields for gradients and other graphic patterns
The Mathaesthetics flagship app will support a number of modes of mathematical image creation. I spent most of yesterday working on and…
MathPaint
Dev notebook: Converting scale & position of circular NSSlider for degrees
The standard Cocoa control NSSlider comes in a circular variety that resembles a rotating knob with an indicator point. Among the ideal…
MathPaint
Painting with Trigonometry
I’m excited to share today’s image generated from the application under development: It’s a pretty organic background-pattern sort of texture, but it…
MathPaint
Fractal Friday 2019.12.06
The Mathaesthetics software has made some cool advances this week, and we’re celebrating with our first Fractal Friday video! These images depict…
MathPaint
Flavors of static: random distributions and noise
It’s day one of noise generation in our flagship product! There are many ways to generate visual noise; our first algorithm is…
