Fractal Friday 2020.01.31

For this week’s post I’m showing off more of the rendering and layer-compositing options that are part of MathPaint. I’m using the same fractal settings for all of this week’s images – a Mandelbrot set with breakout value at 10.0, max iterations set to 200, and viewed at the (approximate) ranges [-1.432, -1.345] on the … Read moreFractal Friday 2020.01.31

Fractal Friday 2020.01.24

This week I’ve been busy working on the MathPaint architecture so didn’t develop any obvious fractal rendering features… Though I did succeed in getting some optimizations in to speed things up, and the fractal renderer is now fully concurrent (using Cocoa OperationQueue and Operation objects.) This week I chose to explore another of my favorite … Read moreFractal Friday 2020.01.24

Fractal Friday 2020.01.17

This week’s images again come from some experiments with new features for MathPaint, the flagship software app I’m working on. Previously I posted some experiments with edge rendering in fractal geometry, where only the boundary between levels of output are drawn. It shows the boundary between iteration levels but does not indicate the level itself … Read moreFractal Friday 2020.01.17

Hello World, from MathPaint! (Preview)

If you’ve been following Mathaesthetics posts you’ve seen a variety of images shared – different types of generated art from fractals to repeated 2D plots to vector fields and scalar fields and more. All images on this blog are created by our flagship software product, which has been in development since November 2019. Today for … Read moreHello World, from MathPaint! (Preview)

Fractal Friday 2020.01.10

ICYMI, I’m currently writing an application that generates mathematical art. It’s created in Swift, for Mac OS desktop systems. All the images on this blog are created from it, including the fractals posted every Fractal Friday. This week I hooked up a full range of CoreImage effects to the app, and I’m having fun sending … Read moreFractal Friday 2020.01.10

Fractal Friday 2020.01.03

The noise renderer has gotten more sophisticated in the past week, and it’s being put to work in this week’s set of fractals. Each image includes a generated noise-texture, with various approaches to transparency in the fractal permitting the texture to show through. The Julia set image above has a semi-transparent purple in the color … Read moreFractal Friday 2020.01.03