Bring the noise! MathPaint gets more algorithms, plus templates

The forthcoming MathPaint beta now has a fairly complete noise-rendering feature set. There are several algorithmic noise-generation modes – Perlin, Billow, Ridged, and Voronoi – as well as MathPaint’s own random-shape drawing mode. In addition to the feature, I’m starting to build the collection of templates that will ship with the app as starting points … Read moreBring the noise! MathPaint gets more algorithms, plus templates

Fractal Friday 2020.01.03

The noise renderer has gotten more sophisticated in the past week, and it’s being put to work in this week’s set of fractals. Each image includes a generated noise-texture, with various approaches to transparency in the fractal permitting the texture to show through. The Julia set image above has a semi-transparent purple in the color … Read moreFractal Friday 2020.01.03

Flavors of static: random distributions and noise

It’s day one of noise generation in our flagship product! There are many ways to generate visual noise; our first algorithm is a simple static pixel generator. For these examples I’m generating a random integer from 0 to 255 and using that value to calculate a color on the gradient between two colors (here, blue … Read moreFlavors of static: random distributions and noise